Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "アリスフィーズ"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Wait([60])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["Impossible... What on earth has happened..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The moment hero Luka swung his sword down at Ilias――"])
    ShowText(["The very existence of those two vanished from the current world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As if that wasn't enough, an overwhelming pressure enveloped the surroundings."])
    ShowText(["A warm and gentle presence, yet a cold and strict will――"])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["Where have you disappeared to, hero Luka...!?"])
    ShowText(["Show yourself, Ilias!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Neither hero Luka nor Goddess Ilias are here anymore..."])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["What are you saying, you are the one."])
    ShowText(["I know you fused out of desperation, show yourself quickly――"])
    Wait([30])
    FadeoutBGM([1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["――No, it is neither Luka nor Ilias."])
    ShowText(["What stands here is something entirely different."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chaos Phase was beginning to realize that."])
    ShowText(["Something beyond its understanding was about to manifest before it――"])
    Wait([30])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([2, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"boss_jadgement\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_judgement_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["What a thing, you monster..."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["I am not a monster... I am the Judge."])
    ShowText(["One who judges all and guides them to the promised land."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Judgment 32910083: Chaos Phase......"])
    ShowText(["The promised land rejects you."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["An existence that becomes chaos and leads all to nothingness――"])
    ShowText(["That malice is utterly unfit for the Promised Land."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["That malice is so severe that I declare the death penalty."])
    ShowText(["Execution will be carried out by the hand of this judge..."])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["Judgment and execution..."])
    ShowText(["Do not pretend to be an absolute being before me!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confronting Judgment, Chaos Fiend radiates anger."])
    ShowText(["The power of that chaos shook not just the continent, but the planet itself."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Lady Ilias, you have fulfilled your grand ambitions..."])
    ShowText(["Then let this Eden follow your long-standing will."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Everyone, we must escape from the Dark Goddess Castle now!"])
    ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["Are we really running away...!?"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["Leaving Luka and Lady Ilias behind..."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["That is the will of Lady Ilias."])
    ShowText(["When the judge descends, immediately return to the heavenly realm, she said—"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Now, let's escape!"])
    ShowText(["We will regroup with the remaining angel army and leave the monster world!"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden gazed at the descended judge—"])
    ShowText(["And while guiding her companions, she rushed towards the exit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Left behind in that place were Chaos Fiend and the judge."])
    ShowText(["Even the aftermath of the great power confronting each other caused the surroundings to crumble—"])
    Wait([30])
    ShowPicture([5, "80_judgement_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([60, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["What have you become..."])
    ShowText(["Is that truly the existence you sought...?"])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Now, I shall carry out the judgment..."])
    ErasePicture([5])
    Script(["set_temp_actors(10)"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_jadgement\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1946, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss_jadgement\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice0_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["I will inform the Ilias within you."])
    ShowText(["To judge all life is the height of your arrogance—"])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Execution, commence—"])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The light of judgment emitted by Judgment."])
    ShowText(["It will erase the very existence of Chaos Fiends――"])
    FadeoutScreen([])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Dark Goddess reigning in the monster realm has vanished completely."])
    Wait([30])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["...Execution complete."])
    ShowText(["Next, I will begin the judgment in the parallel world F66695――"])
    FadeoutScreen([])
    Wait([120])
    ShowPicture([5, "iv_jadgement1", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["On that day, the judge arrived before all intelligent beings."])
    ShowText(["Regardless of humans, monsters, or angels, there was no distinction――"])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Judgment 37851920: Eliza Lakes......"])
    ShowText(["The promised land rejects you."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Her talent is mediocre, and her laziness is exceedingly great."])
    ShowText(["You are unfit for the Promised Land."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Judgment 93079592: Ben Myers......"])
    ShowText(["The promised land rejects you."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["His nature is lazy, and he shows no hesitation in committing sins."])
    ShowText(["You are unfit for the Promised Land."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Judgment 38430133: Louis Orlando......"])
    ShowText(["The Promised Land welcomes you."])
    ShowTextAttributes(["judgement_fc1", 0, 0, 2])
    ShowText(["\\n<Judgment>"])
    ShowText(["Her nature is compassionate, and she has the talent to heal others."])
    ShowText(["You, come to the promised land."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Only those who pass judgment will be welcomed into the heavenly realm."])
    ShowText(["And many who were not chosen are left behind in this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Those left behind have no way of knowing."])
    ShowText(["That this world will soon be destroyed by judgment."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And that they too are destined to perish along with the world――"])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 134, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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